![]() "You’ll get bags and they will expand, you know kind of like in WoW, except you’re not going to open up separate windows," Nicholson explained. In an attempt to further streamline the inventory system, DIII will also include expandable bags. "While it was more efficient to go with a WoW style one-size-fits-all icon, which is what most people have seen, we really wanted to see what we could do and so we went back and re-evaluated the system and we’ve decided split it into large and small objects.we ended up tabbing the inventory, so now you have your large items, and then you have a tab for small items, and there’s a third tab for quest items." "We’ve experimented with a few things and one of the big things that everyone liked from Diablo, as an entity, were the large objects," senior artist Mike Nicholson said on the latest episode of BlizzCast. One of these types of changes is the introduction of tabs to separate large and small items. ![]() One of the areas that this will be most visible is in the game's user interface, which will attempt to combine the best elements of WoW with popular elements from Diablo II. ![]() It should come as no surprise that Blizzard's upcoming Diablo III will draw some inspiration from the massively successful World of Warcraft. ![]()
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